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Autodesk maya 2016 service pack
Autodesk maya 2016 service pack











autodesk maya 2016 service pack

Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objectsĪllow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder insteadįixed potential crash caused by dragging nodes in the Outliner to edge of Outliner Turtle UI organization and usability fixes Incorrect typing of ShaderFX parameters in FBX

autodesk maya 2016 service pack

StingrayPBS node global IBL texture paths can now be read from custom install locations Users would like to see motion blur pass(es) from MPassContext::passSemantics() Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports Maya Hardware 2.0 renderer renders black if Hypershade is open Opening a scene saved with Hypershade open and minornodes enabled crashes Maya UV Editor within Hypershade: cannot zoom / pan / select after opening some files Unloading a reference to an nCloth with in-scene nConstraints crashes MayaĬannot pan or zoom a docked Render View in the Hypershade after using specific scene Problem displaying history relationship on skinned mesh ScriptCtx -toolCursorType option now works correctlyĭeformable Mesh does not support self-intersecting polygons Mental ray version is out of sync between the output window and the plug-in informationĬreating a mila_light or changing its parameters during an IPR session does not trigger an update When importing an fbx file, normals on skinned meshes are ignored MFnAnim::addKeys no longer crashes when creating curves from APIĮnsure manipulation is correct when some dependencies aren't in the Evaluation Graphįixed crash during evaluation in parallel mode Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation SetKeyframe command applies values as expectedĮnsure that ATOM only import attributes with aliases onceĪim constraints applied to cameras can be incorrect in Parallel Evaluation Spotlight manipulator can lock in Parallel EvaluationĪnimated UVs can be incorrect in Parallel Evaluation

autodesk maya 2016 service pack

Standalone Maya can crash when attempting to use hardware accelerated skinning methods Playblast by setting is now respected when playblasting in real-time Human IK controls drawn at incorrect location in Viewport 2.0 This release includes the fix for the ATIL library ZDI security exploit.













Autodesk maya 2016 service pack